![]() "I wanted to improve the infantry gameplay. ![]() "The first thing I noticed is that we were replicating the best things from CoH and CoH 2 and not really adding anything new," streamer Luvnest said. Gameplay Designer Kyle Fehr explains that Relic gave community members involved in CoH-Development an early build of Company of Heroes 3 "within months" of starting development and playtested alongside them to get feedback on unit rosters, additions, which abilities worked and which didn't. On a similar note, community caster A_E also mentioned his feedback on UI design being taken into consideration. In the developer diary, community caster Stormless explains that his contribution to helping design a new faction, which included putting together a 9-page PDF full of suggestions, made its way to the development team. At the same time, Relic sent out surveys to existing players who weren't part of CoH-Development, receiving feedback from over 60,000 of them, which ultimately informed the direction of the strategy game.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |